Thingiverse.com and Virtual & Augmented Reality, a not so odd Trio. Most people don’t have 3D printers, but the printing community is larger than you think. It’s neat that so many people are creating and sharing 3D printable VR accessories,
VR & AR Week in Review: Facebook Surround 360, GoPro VR Apps, Oculus/Vive Hack, Huawei Mobile Headset & More
April 10-18: The Week (+some) in Review for Virtual (VR) and Augmented Reality (AR) This week’s headliners include Facebook’s Surround 360 at F8 , an open source 360 video content creation suite, Netflix isn’t into VR content, Adobe Premier Pro
VR/AR Tech: 3D Scanning with Occipital’s Structure Sensor and Google’s Project Tango
Occipital’s Structure Sensor and Google’s Project Tango, the Future of AR/VR Content. I’m late to the game with these two amazing products/projects as they both launched almost two years ago. Nevertheless, I feel compelled to write about Google’s Project Tango
Virtual Reality (VR & AR) Week in Review: Oculus Rift Ships, PSVR Pre-Order, Hololens and more
March 27 to April 2: The week in review for Virtual (VR) and Augmented Reality (AR). Virtual Reality (VR) continued it’s momentum this past week, in fact, this week could be the most striking of late with the launch of
T2C: Augmented and Virtual Reality (AR/VR) Guide for the Non-Techie
Augmented and Virtual Reality basics and terminology for the general consumer. If you’re like me, you fancy straightforward explanations when it comes to purchases or new concepts. In the world of Virtual (VR) and Augmented Reality (AR), this can be difficult
GoPro to feal the Virtual Reality Pain? Not so Fast.
The Motley Fool expects GoPro to flop at the hands of VR. Me, not so much. The Virtual Reality (VR) train is picking up speed and dominating most major tech event headlines. It’s obvious we’re witnessing the resurgence of VR.
T2C: Series Intro, The Consumer is Ready for VR – Go and Get ’em!
Introduction to my first series, T2C: The Consumer is Ready VR Industry – Go Get ’em! T2C stands for Technology to Consumers, in this case, the Virtual and Augmented Reality industry to consumers. This post is the first in a
In a VR/AR World, What’s Old is New #UpCycling
Augmented and Virtual Reality will bring new life to old products and services. As Virtual and Augmented Reality’s trend continues its steep ascension, a lot of focus is on the new developments in hardware and software. Naturally we want new