- #RealityShifting, it’s a VR Thing March 17, 2016 Joe
It’s time to claim Reality Shifting for Virtual Reality
Reality Shifting is, as defined by RealityShifting.com:
reality shift (ree al’ i tee shift), n. 1. the manifestation of objects appearing, disappearing, transforming and transporting. 2. changes in the way we experience time. 3. any sudden, abrupt alteration of physical reality with no …
- T2C: Series Intro, The Consumer is Ready for VR – Go and Get ’em! March 16, 2016 Joe
Introduction to my first series, T2C: The Consumer is Ready VR Industry – Go Get ’em!
T2C stands for Technology to Consumers, in this case, the Virtual and Augmented Reality industry to consumers. This post is the first in a series aimed to bridge the gap between the mostly PC/console gaming-focused VR/AR industry and the general …
- In a VR/AR World, What’s Old is New #UpCycling March 15, 2016 Joe
Augmented and Virtual Reality will bring new life to old products and services.
As Virtual and Augmented Reality’s trend continues its steep ascension, a lot of focus is on the new developments in hardware and software. Naturally we want new and exciting technology, and rightfully so. But with the recent launch …